Meet the Team
A small team with big ambitions, crafting innovative gaming experiences from our home base in Utah.
Davin Fish
Technical Lead & Lead Developer
Passionate game developer specializing in Unity, C#, and innovative gameplay systems. Davin leads the technical development of Bastion Surge, architecting everything from the ECS-based networking to the flow-field pathfinding system.
Expertise
Focus Areas
- ▸Multiplayer architecture & netcode implementation
- ▸High-performance game systems (ECS, DOTS, Burst)
- ▸AI pathfinding & flow-field systems
- ▸Gameplay programming & balancing
Jessica Fish
Project Manager & Operations
Jessica keeps Triple A Indie running smoothly, managing timelines, coordinating efforts, and ensuring the team stays focused on delivering a polished experience. She handles the business side so the creative work can thrive.
Expertise
Focus Areas
- ▸Development roadmap & milestone tracking
- ▸Marketing strategy & Steam presence
- ▸Community management & player engagement
- ▸Business operations & partnerships
About Triple A Indie
We're a small indie studio based in Utah, dedicated to creating games that bring people together. Our philosophy is simple: build the games we want to play, with the quality and polish that players deserve.
Triple A Indie was founded with the belief that indie doesn't mean compromising on quality. We leverage modern technology and smart design to deliver experiences that punch above our weight class.
2024
Founded
Utah
Based
Co-op
Focus
Our Values
Quality Over Quantity
We'd rather make one great game than five mediocre ones.
Players First
Every decision is made with the player experience in mind.
Technical Excellence
Modern architecture and clean code make great games possible.
Want to Work With Us?
Whether you're interested in our games, have a business inquiry, or just want to say hi—we'd love to hear from you.
Get In Touch